• ResourceRequest 资源请求

    ResourceRequest 资源请求

    从资源包异步加载请求。

    变量说明
    asset正被加载的资源对象。(只读)
    1. using UnityEngine;
    2. using System.Collections;
    3. public class ExampleClass : MonoBehaviour {
    4. void Start() {
    5. StartCoroutine(LoadTexture());
    6. }
    7. IEnumerator LoadTexture() {
    8. GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube);
    9. ResourceRequest request = Resources.LoadAsync<Texture2D>("glass");
    10. yield return request;
    11. go.renderer.material.mainTexture = request.asset;
    12. }
    13. }

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