• TextAsset 类型
    • 索引
      • 属性(properties)
      • 方法
  • Details
    • 属性(properties)
      • text
      • loaded
      • nativeUrl
      • _native
      • _nativeAsset
      • _uuid
      • _name
      • _objFlags
      • name
      • 示例
      • isValid
      • 示例
    • 方法
      • toString
      • serialize
      • createNode
        • 参数列表
      • _setRawAsset
        • 参数列表
      • destroy
      • 示例
      • _destruct
      • _onPreDestroy
      • _serialize
        • 参数列表
      • _deserialize
        • 参数列表

    TextAsset 类型

    继承于 Asset

    模块: cc父模块: cc

    文本资源类。

    索引

    属性(properties)
    • text String The text contents of the resource.
    • loaded Boolean 该资源是否已经成功加载
    • nativeUrl String 返回该资源对应的目标平台资源的 URL,如果没有将返回一个空字符串。
    • _native String Serializable url for native asset.
    • _nativeAsset Object The underlying native asset of this asset if one is available….
    • _uuid String
    • _name String
    • _objFlags Number
    • name String 该对象的名称。
    • isValid Boolean 表示该对象是否可用(被 destroy 后将不可用)。
    方法
    • toString Returns the asset's url….
    • serialize 应 AssetDB 要求提供这个方法
    • createNode 使用该资源在场景中创建一个新节点。
    • _setRawAsset Set native file name for this asset.
    • destroy 销毁该对象,并释放所有它对其它对象的引用。
    • _destruct Clear all references in the instance….
    • _onPreDestroy Called before the object being destroyed.
    • _serialize The customized serialization for this object. (Editor Only)
    • _deserialize Init this object from the custom serialized data.

    Details

    属性(properties)

    text
    The text contents of the resource.
    metadescription
    类型String
    定义于cocos2d/core/assets/CCTextAsset.js:40
    loaded
    该资源是否已经成功加载
    metadescription
    类型Boolean
    定义于cocos2d/core/assets/CCAsset.js:57
    nativeUrl
    返回该资源对应的目标平台资源的 URL,如果没有将返回一个空字符串。
    metadescription
    类型String
    定义于cocos2d/core/assets/CCAsset.js:70
    _native
    Serializable url for native asset.
    metadescription
    类型String
    定义于cocos2d/core/assets/CCAsset.js:108
    _nativeAsset
    The underlying native asset of this asset if one is available.This property can be used to access additional details or functionality releated to the asset.This property will be initialized by the loader if _native is available.
    metadescription
    类型Object
    定义于cocos2d/core/assets/CCAsset.js:116
    _uuid

    metadescription
    类型String
    定义于cocos2d/core/assets/CCRawAsset.js:46
    _name

    metadescription
    类型String
    定义于cocos2d/core/platform/CCObject.js:76
    _objFlags

    metadescription
    类型Number
    定义于cocos2d/core/platform/CCObject.js:83
    name
    该对象的名称。
    metadescription
    类型String
    定义于cocos2d/core/platform/CCObject.js:243
    示例
    1. obj.name = "New Obj";
    isValid
    表示该对象是否可用(被 destroy 后将不可用)。当一个对象的 destroy 调用以后,会在这一帧结束后才真正销毁。因此从下一帧开始 isValid 就会返回 false,而当前帧内 isValid 仍然会是 true。如果希望判断当前帧是否调用过 destroy,请使用 cc.isValid(obj, true),不过这往往是特殊的业务需求引起的,通常情况下不需要这样。
    metadescription
    类型Boolean
    定义于cocos2d/core/platform/CCObject.js:261
    示例
    1. var node = new cc.Node();
    2. cc.log(node.isValid); // true
    3. node.destroy();
    4. cc.log(node.isValid); // true, still valid in this frame
    5. // after a frame...
    6. cc.log(node.isValid); // false, destroyed in the end of last frame

    方法

    toString

    Returns the asset's url.

    The Asset object overrides the toString() method of the Object object.For Asset objects, the toString() method returns a string representation of the object.JavaScript calls the toString() method automatically when an asset is to be represented as a text value or when a texture is referred to in a string concatenation.

    metadescription
    返回String
    定义于cocos2d/core/assets/CCAsset.js:165
    serialize

    应 AssetDB 要求提供这个方法

    metadescription
    返回String
    定义于cocos2d/core/assets/CCAsset.js:179
    createNode

    使用该资源在场景中创建一个新节点。如果这类资源没有相应的节点类型,该方法应该是空的。

    metadescription
    定义于cocos2d/core/assets/CCAsset.js:190
    参数列表
    • callback Function
      • error String null or the error info
      • node Object the created node or null
    _setRawAsset

    Set native file name for this asset.

    metadescription
    定义于cocos2d/core/assets/CCAsset.js:205
    参数列表
    • filename String
    • inLibrary Boolean
    destroy

    销毁该对象,并释放所有它对其它对象的引用。实际销毁操作会延迟到当前帧渲染前执行。从下一帧开始,该对象将不再可用。您可以在访问对象之前使用 cc.isValid(obj) 来检查对象是否已被销毁。

    metadescription
    返回Boolean
    定义于cocos2d/core/platform/CCObject.js:296
    示例
    1. obj.destroy();
    _destruct

    Clear all references in the instance.

    NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }

    metadescription
    定义于cocos2d/core/platform/CCObject.js:430
    _onPreDestroy

    Called before the object being destroyed.

    metadescription
    定义于cocos2d/core/platform/CCObject.js:463
    _serialize

    The customized serialization for this object. (Editor Only)

    metadescription
    返回object
    定义于cocos2d/core/platform/CCObject.js:488
    参数列表
    • exporting Boolean
    _deserialize

    Init this object from the custom serialized data.

    metadescription
    定义于cocos2d/core/platform/CCObject.js:498
    参数列表
    • data Object the serialized json data
    • ctx _Deserializer